The topic Rockstar is in no hurry to release GTA 6 on PC, and leaked numbers explain exactly… is currently the subject of lively discussion — readers and analysts are keeping a close eye on developments.
This is taking place in a dynamic environment: companies’ decisions and competitors’ reactions can quickly change the picture.
PC gamers waited for Grand Theft Auto V for over a year after its console launch, and they’ll also be waiting for Grand Theft Auto VI for an unspecified amount of time. Even console gamers have done their fair share of waiting for this behemoth of a game to finally see the light of day, but recent remarks from the GTA 6 boss have reignited the same old outrage cycle across Reddit and social media.
To many PC players, the comments came across as dismissive, almost as if Rockstar was once again treating them like second-class citizens. The sad thing is, the boss isn’t all that wrong, and the world recently found out from leaked internal numbers tied to Rockstar’s revenue breakdowns. Beneath the outrage and the clipped social media posts designed to maximize PC gamer rage, the reality is far more boring and business-driven. GTA is still a console-first empire, and the numbers that back it up are staggering enough to explain almost every decision Rockstar continues to make.
Recent comments from Take-Two leadership in an interview with Bloomberg, about focusing on console launches and “serving the core (audience)” first, immediately triggered outrage online, especially across Reddit, X, and gaming forums. The framing made it sound as though PC gamers simply didn’t matter, which is exactly the kind of wording that spreads like wildfire in enthusiast circles.
But once you actually look at the remarks in context, it’s clear as day that the statements were largely about market realities rather than contempt for PC players. Rockstar knows where the largest launch audience for GTA currently exists, and right now, that audience remains on consoles.

That’s also going to be the case for the release of GTA VI. Console ecosystems are where Rockstar can tightly control optimization, hardware targets, certification, and most importantly, enormous day-one sales numbers. PC gamers understandably despise hearing that, especially after spending years supporting GTA V, modding it into oblivion, and keeping the game culturally relevant long after launch. But social media has a habit of flattening nuance into outrage bait, and this situation became another perfect example of that machine at work.
After all, Rockstar has always operated this way. GTA IV, GTA V, and even Red Dead Redemption 2 followed similar patterns, with PC ports arriving later, after the console versions had stabilized. That delay has become frustrating for PC players, but it also reflects how Rockstar prioritizes launches that can immediately move tens of millions of copies with as few complications as possible.
These games laid the foundation for titles we swear by today.
The leaks themselves were honestly far less interesting than the headlines surrounding them. A group of hackers attempted to hold Rockstar’s data hostage for roughly $200 million, but portions eventually surfaced online when their demands weren’t met. Once people actually sifted through the material, most of it boiled down to some rather insightful but boring revenue reports and internal financial data. Sadly, there were no earth-shattering revelations about GTA VI itself. Still, those numbers revealed two absolutely baffling truths about GTA V and its incoming revenue stream.
For starters, GTA V makes an absurd amount of money every day, reportedly over a million dollars even this late in its lifespan. Just last year, it made around $400,456,128 from all its users combined. That’s downright ridiculous for a game approaching fifteen years old. Sure, enhancements, re-releases, GTA Online updates, and continuous support have helped keep the machine running all these years, but it also makes one thing painfully obvious: Rockstar stumbled upon a cash cow that simply never stopped printing money. With that in mind, the lack of meaningful online support for Red Dead Redemption 2 and its unceremonious axing in 2022 starts to make brutal business sense.

Secondly, the platform revenue split reportedly showed PlayStation players contributing the largest portion of GTA V’s earnings, followed by Xbox Series X users. Even PlayStation 4 and Xbox One players spent more than PC players combined, while PC players made up the smallest slice of the pie. That’s the part many angry PC gamers don’t want to hear, since it directly explains why Rockstar continues treating consoles as priority number one. The console user base is simply where the overwhelming bulk of GTA money continues to come from, every single day.
Need I remind you what’s gone on with Rockstar games in the past?
As frustrating as Rockstar’s staggered release strategy may be, it also means the studio is currently going all guns blazing on the console versions of GTA VI without spreading development resources too thin. For a game of this scale, that focus matters. GTA VI is not a quick follow-up built in two or three years and released soon after its predecessor. It’s already touted as the biggest entertainment launch of the decade, and easily this generation as well. That’s why optimizing for fixed console hardware first and foremost will allow the studio to stabilize performance targets and deliver the massive open world it clearly wants players to experience on day one.
And when GTA VI inevitably does land on PC later, it’ll arrive as the kind of polished, definitive version Rockstar has historically delivered. We’ll get higher frame rates, additional graphics settings, ultra-wide support, ray tracing, DLSS, and every scalability option imaginable, if not others that haven’t even been announced. However, Rockstar is clearly in no hurry for that, nor should they be — the leaked revenue numbers explain why. GTA Online still generates ludicrous amounts of money, which means the company has little reason to rush a fragmented, multi-platform launch. At the very least, the success of GTA Online ensures that Rockstar will keep supporting the ecosystem for years, even if a full GTA VI online component takes far longer than fans expect.
Even older Rockstar online ecosystems have lingered around far longer than many expected. Grand Theft Auto IV multiplayer survived for years, while Red Dead Online still technically exists despite Rockstar largely stepping away from substantial expansions. GTA Online is on an entirely different level financially, though, which makes it difficult to imagine Rockstar abandoning it outright anytime soon.
When has Rockstar ever really operated according to the data internet outrage cycles? GTA VI probably won’t become the exception that suddenly changes decades of release strategy. The studio follows momentum, platform stability, and above all else, revenue. Right now, the leaked numbers make it painfully obvious where the overwhelming bulk of GTA’s money still comes from, even if many PC players don’t want to hear it. Still, it doesn’t diminish how important the PC audience eventually becomes. GTA V stayed culturally alive for years because of mods, roleplay servers, streamers, and the endless creativity that PC communities bring once official content slows down.
So when it’s finally time for the PC port to shine, all hands on deck will shift toward making that version the best possible experience for PC gamers. The delay hurts in the moment, sure, but the studio also knows the expectations surrounding a GTA PC launch are astronomically high. Console players may kick the door open first, but PC players are often the reason these games continue thriving for an entire generation afterward.